Knobs And Buttons
There’s a lot to consider when using AI. There are a number of input variables, not the least of which is a free text prompt that can be shaped and rephrased an incredibly large (but not infinite) number of ways for similar requests. Getting to an “optimal” result is probably impossible, and event getting to a local maximum is tough. A ton of testing is required, and that’s neither quick nor cheap.
In order to target variables with high effect, it’s helpful to have heuristics and other rules-of-thumb. To that end, I found this article from Anthropic instructive.
When a result misses the mark, ask, “did Claude not know enough or did it not try hard enough?”
If the former, use a bigger model. If the latter, increase the effort setting. Simple enough!
Another quick win is to consider how much planning a model can do on its own. Per Ken Huang in Claude Fable 5 (Part 1): What Changed, and How to Stop Prompting It Like Opus:
For three model generations we compensated for planning weakness by doing the planning ourselves: numbered step lists, “think step by step,” long behavior checklists, skills files that read like flight manuals. Fable 5 plans better than those crutches, and the crutches now get in the way.
In short: let bigger models do more of the work for you. In my recent experience, Fable 5 especially (and even Sonnet 5 at times) don’t need nearly the step-by-step prompting to get the job done, and over-specifying both wastes your time and potentially gives worse results.



